

Return to the first lantern Link lit and climb the stairs to reach a switch. This will raise the missing section of stairs found past the gate, so that Link can then cross the gap. Light an arrow with the blue flame, and shoot the flaming arrow to light the lantern on the elevator now active (to Link's left). It is worth noting that Link can also use Stasis on the waterspouts, deactivating them for a brief period of time.Īfter having lit this lantern, pull out your bow. Lighting this lantern will activate the elevator to across the lava.

You can simply crouch and avoid the flowing water, hold the torch in front of you (holding down the Y button) instead of above your head, letting you move at full non-sprint speed, or you can light an arrow with the blue flame from the first lantern, move past the first water spout, and shoot the second lantern. Alternatively, you can use a normal arrow lit from the lantern to shoot the unlit ones.įrom here, Link must light the lantern found past the waterspouts. Make sure not to sprint, as Link will unequip his weapon. After having lit the torch (or one of Link's wooden weapons), cross the bridge Link just made, return to the unlit lantern, and light it to open the gate ahead. If Link does not possess a wooden weapon, pick up the Torch beside the lantern (if you are uncomfortable dropping one of your weapons, you can still pick up the Torch, and after having lit the last set of lanterns, you can glide back down and exchange it for your previous weapon before walking up the steps to the altar and exiting the shrine). Slide them once again to reach the stairs, and subsequently the blue lantern. Next, slide the blocks to reach the chest, containing a Knight's Bow (a Royal Bow, if the World Level has progressed enough). If Link is quick enough, then he can even use Stasis to get a little more time, while making sure not to get crushed by the falling spikes. From there, Link can climb down the front of the island, around the lip of the entryway, and along the interior wall until solid ground is close enough to jump/glide to.įirstly, use Magnesis to lift the spiked block up and continue to the unlit lantern, then take a left. A second method is to paraglide onto the isle from a higher point. Eventually, Link will arrive at the shrine. Keep dropping and detonating to pick up speed, being careful not to jolt the cart and send Link flying. Set up the mine cart by placing it correctly on the rails, and drop a bomb into the hole at the back of the cart - detonating the bomb makes the cart move. Just north of Goron City are a set of rails and mine carts.
